bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Move clipping systems into a submodule in `layout`
- Demonstrate how to spawn entities in a hierarchy using `bsn!` in `hierarchy` example
- Fix mesh ray casting with skinning adjustments
- UnsafeWorldCell should store a NonNull rather than a raw pointer
- Copy the deferred lighting ID after the prepass set
- Resolve camera stacks into a per-view composition contract
- Encode UI, 2D gizmos, and FXAA for the compositing space
- Mesh shader pipelines
- Panic safe component drop through abort
- Simplify Column::swap_remove_unchecked
- Docs
- Rust not yet supported