bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- make window lifecycle/meta events observable
- Add lazy loading for labeled assets
- Ergonomic observer queries: `SystemInput`-taking `SystemParam` edition
- Size the visibility range binding for the buffer type it was given
- `World::spawn_scene` should not require `AssetServer`.
- Update Tailwind palette to v4.3.0 and add generator tool
- Add DisplayTarget to bevy_window and require it on Window
- turn more types into wgpu wrappers
- Split compositing space stacks at every clearing camera
- Make asset loading no longer use the type of the load.
- Docs
- Rust not yet supported