bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add more Zero Day benchmarking
- Use the main-pass resolution for SSAO
- Fix transmission with main-pass resolution overrides
- Fix cluster lookup with main-pass resolution overrides
- Index OIT fragment lists relative to `main_pass_viewport`
- Respect main-pass resolution overrides when drawing wireframes
- Fix GPU occlusion culling for reduced and offset viewports
- Fix meshlet rendering with main-pass resolution overrides
- Meshes drawn with another mesh material for a frame just after start-up (bindless + GPU-driven), regression from #23662
- Wait for the bin unpacking and uniform allocation pipelines before drawing
- Docs
- Rust not yet supported