bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Handle deadzones "correctly"
- Shader imports fail silently when loaded using Shader::from_wgsl
- Scene Serialization dropping Sprite Component
- Unexpected bad performance
- PBR meshes flicker due to delay when updating `Handle<StandardMaterial>` component
- Keep original Scene -> Node Mapping in GLTF Asset Loader
- Billboard sprites (Sprites in a 3D camera)
- Error in wgpu-hal
- Vulkan validation erros.
- UV of Float32x3 causes GPU buffer issue in 0.6.0 (works fine in 0.5.0)
- Docs
- Rust not yet supported