bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Using gl_PointCoord in GLSL frag shader causes UnsupportedBuiltIn error
- Intermediate render target management & recreation
- Allow the creation of Query directly from the World
- Shader imports within imports can fail depending on the order loaded
- wgpu re-exports are inconsistent and confusing
- Rendering panic after killing the game process on Nvidia 510 and 5.16 Kernel
- cargo test --workspace results in excessive memory usage
- Allow inspecting `World` for debugging entity issues and other
- WASM example with Python server doesn't work
- Mocked user inputs are never just_pressed or just_released
- Docs
- Rust not yet supported