bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Debug info for all of bevy is present in every compiled example
- Document the details of the clustered-forward rendering implementation
- Handle DroppedFile event in scene_viewer example
- LoadContext.get_handle() returns invalid or dropped handles
- Detecting system order ambiguities requires a specific world
- load/link assets to handles defined in scene files.
- Meshes randomly get displaced, rendering oddly on WASM Build with Intel HD 5500
- Intel HD 4000 Does not render in Bevy 0.6.1 WGPU renderer but does in old bevy_webgl2 plugin
- derive(AppLabel) does not work when bevy_app is re-exported in other crate
- Chrome or Edge (Webkit) Out of Memory (oom) crash within seconds of WASM bevy builds
- Docs
- Rust not yet supported