bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Simplify read of Control, Alt Shift key and equivalents
- Optimise shaders
- Split the wasm file
- Entity component access speedup: component address cache
- Refactor winit_runner to make custom runners more usable
- GLTF loader loses information about names in heirarchy
- wgpu validation error when using 16bits precision PNGs
- Indexes: look up entities by the value of their components
- Allow Option<Entity> with the new Query many() interface
- MSAA 4x not working with custom render pipeline
- Docs
- Rust not yet supported