bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- TaskPool threads should utilize CPU affinity
- World Garbage Collection / Compaction
- Cannot compile Bevy with the dynamic feature with x86_64-w64-mingw32-gcc
- Make lighting view projection and frustum calculation consistent
- Window customizability in `bevy_winit`
- Add doc-writing advice to Contributing guide
- Improve vertex attribute cache hit rate
- Query::for_each_combinations(_mut)
- Variable frametime during user input
- Allow a Query to iterate over all elements that are not the current element of an existing iteration
- Docs
- Rust not yet supported