bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Remove redundant check in `Reflect::downcast` method
- loop exits immediately in Release build
- `Window.set_resolution()` and `set_present_mode()` don't have expected side-effects
- Add an ARCHITECTURE.md to the repo
- Accelerate change detection by redundantly storing change ticks
- Chained `EntityCommands` create useless temporary archetypes
- Surface documentation for debug logging of system execution order
- Expose a `CursorPosition` resource
- Compute Shader separate from renderer
- Add more granular features to bevy_ecs
- Docs
- Rust not yet supported