bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Stream video to a texture
- Add advice on semantic line breaks to CONTRIBUTING.md
- bevy_log: Support Windows CMD formatting
- Add support for Khronos Material Extensions for glTF 2.0
- Provide an ability to define custom bound checking for UI element interaction
- RenderLayers does not affect SceneBundle
- Clean benchmarks storage type code duplication
- Use the freshly stabilized f32::total_cmp methods
- make Userinput for gamepad and touch more intuitive
- Custom material always requires vertex position, normal and UV
- Docs
- Rust not yet supported