bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Glsl fragment shader nestet loops unsupported
- Use workspace inheritance
- UI components not respecting RenderLayers
- Unexpected texture clears when using camera-driven rendering (minimal not working example included).
- replace `FromWorld` with `FromReflect` in `ReflectComponent`, `ReflectResource`
- add test checking that types are registered (as far as possible)
- `FromType` specialization
- bevy_reflect: Reflect remote types
- Add display precision to diagnostics
- Split Transform component
- Docs
- Rust not yet supported