bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Asset hot reloading doesn't reload files that initially failed to load
- Add a tool to configure schedule reporting strategies across all schedules at once
- System order ambiguities should be grouped into related sets
- Add panicking system test to bevy_ecs
- Resizing windows with pipelined rendering enabled results in flickering and Vulkan validation errors
- Bevymark sometimes panics with "Called `Result::unwrap()` on an `Err` value"
- UI: `Interaction` has limited usefulness, should have feature parity with `Input`
- `ScenePlugin` systems are confusingly named and underdocumented
- Current UiStack based extraction potentially leads to poor batching
- bevy_ui: Ability to display an image without scaling.
- Docs
- Rust not yet supported