bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Replaced `'w` and `'s` with `'world` and `'state` resp. everywhere
- `Material::specialize` is provided an incomplete set of engine-sourced shader definitions
- Asset server file watcher is causing stuttering on OSX
- UWP support
- TV support
- Game consoles support
- shader_material_glsl example crashes if you add a light with shadows_enabled
- Support a map for alpha masking
- Would a `Val::PhysicalPx` be useful?
- Poor performance when using two or more `DirectionalLight`s with different settings
- Docs
- Rust not yet supported