bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Animation Retargeting Woes
- Bevy icon improvements for smaller sizes and "scalability"
- Add panoramic camera types
- Add point cloud rendering example
- Add a unicode bidi example
- Changes to textures does not propagate to materials
- `max_width/height` constraints don't compose correctly with measure funcs
- Vectorize application of morph weights
- Remove `bevy_ui::Interaction` in favor of a `bevy_picking` based solution
- Reduce number of copies in the Mesh API
- Docs
- Rust not yet supported