bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `NextState<T>` event gets silently dropped under specific conditions
- [MacOs] 0.15 panic: wgpu error: Validation Error
- Moving `PlaybackMode` to `AudioPlayer` and defaulting to `PlaybackMode::Remove`
- Node fields as components
- Add feature to disallow a Type of Component to coexist on an entity
- Warning `Too many textures in mesh pipeline view layout` when using SSAO and TAA together
- cache ArchetypeId in QueryManyIter and QuerySortedIter
- Provide an example of a material shader that uses texture type of uint
- add `.include_entity()` helper on query iterators
- Add an API to clone worlds
- Docs
- Rust not yet supported