bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Strange artifact with PBR `perceptual_roughness` set to 0
- Add a built-in feature to bevy similar to bevy_material_wizard for material skinning
- iOS mobile windowing-related performance regression and log spam
- Changed GLTF Asset Label to use Strings instead of indexes
- RemovedComponents doesn't work in FixedUpdate
- Elliptical border radius
- Allow custom import paths for hot-reloadable shaders
- ensure all Material2d rendering happen in order
- Correct usage of `ComputeTaskPool` is unclear
- bugfix: Reflection is not symmetrical
- Docs
- Rust not yet supported