bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Second camera ToneMapping and/or RenderLayers impacts first camera
- Add an example for stochastic texture sampling
- Eliminate `NonSend` resources by making `World` optionally `!Send` using generics
- Trigger some type of `ButtonEvent` on but input
- wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE
- Should we use the `darling` crate for proc macros
- More safely support untyped `Observer` events
- Support reflected event types for `Observer` triggers.
- Storing `Layout` for `Reflect` types
- Add a `detect_cyclic_traversal` debug feature to `bevy_ecs`
- Docs
- Rust not yet supported