bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Create window with physical resolution
- `ImageSampler::get_or_init_descriptor` does not align with `ImagePlugin`
- Window location out of sync with winit when moved outside screen
- Modify bevy_ecs to support removing archetypes and unregistering components
- UI Node with border radius causes background pixels to come through on the inside of rounded corners
- Inactive Camera with higher priority hides the menu
- `MeshRenderPlugin` should be usable as a standalone plugin.
- Remove `bevy_pbr::generate_view_layouts`
- Split apply_pbr_lighting into many many small functions
- Support KHR_node_visibility glTF extension
- Docs
- Rust not yet supported