bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Periodic drops in fps
- bevy_reflect: Add reflection support for async fn
- Bad error message for loading empty string as an asset.
- Add character "hitbox" to `PositionedGlyph`
- Right clicking on window bar freezes the app.
- Add scenes similar to `deferred_rendering` to 3d testbed
- `Option<T>` - `GetTypeRegistration` - Does not store `ReflectDefault` type data
- UI Text nodes behave weirdly when they have children
- `Trigger<Pointer<_>>` events are triggered for different position when using 2 cameras with `RenderLayers`
- Default to AssetMetaCheck::Never on wasm targets
- Docs
- Rust not yet supported