bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Built in commands return results
- Headless Tooltips
- `FreeCam`: change walk_speed scaling to avoid sticking to zero/negative speeds
- Some Sprites don't render when World contains entity with Sprite and Mesh2d
- Split `Bundle` and `StaticBundle`
- Seperate `ui::Node` style fields into seperate required components
- Uncached Queries
- Usability: `children!` macro is easy to subtly hold wrong
- Modifying an Assets dependencies should mark the Asset as modified
- Entity scope v1: component scope
- Docs
- Rust not yet supported