bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Using both Bloom and Motion Blur breaks camera ordering.
- Vulkan validation errors about vkQueuePresentKHR and vkAcquireNextImageKHR
- fail if compiled size of breakout example in release increase by more than 0.5%
- Tilemaps
- Entities with multiple materials only render a single material
- Performance cost of `std::any::type_name` and `impl Bundle`
- Do not unload subassets or the root asset unless all subassets and root asset handles have been dropped.
- Per entity render pass exclusion (part 1 of 2)
- Poor performance rendering points
- "Always Strong" Asset Handles / Remove asset weak handles
- Docs
- Rust not yet supported