bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add winit phase to MouseWheel event, allowing users to detect if Mousewheel events are scroll wheel or touchpad origin
- Expose more `MaybeLocation` parameters/fields
- Passthrough Shader Example Needed
- Examples flicker on Windows
- Dropping a handle from `Assets::get_strong_handle` has different behaviour to one from `AssetServer::load`.
- Fixing crash when minimizing a window with custom viewport for 0.16. (#16704)
- Tracing scopes don't interact well with App::Run()
- Flush commands between lifecycle events while processing observers
- `bevy_assets` should send wake events to `bevy_window` when assets finish loading (async tasks and `desktop_app` interactions)
- Lint against the use of unwrap
- Docs
- Rust not yet supported