bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Point light stops working when viewed from long distance
- Component Removability
- Disable depth downsampling on GL/WebGL with downlevel flag
- Create Command for idempotently spawning a singleton entity
- Wayland Significantly Regresses Build Times
- Decouple `PointerId` and `PointerKind`
- Add winit phase to MouseWheel event, allowing users to detect if Mousewheel events are scroll wheel or touchpad origin
- Expose more `MaybeLocation` parameters/fields
- Passthrough Shader Example Needed
- Examples flicker on Windows
- Docs
- Rust not yet supported