bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Shared components
- Consider a more practical showcase for `2d_on_ui` example
- Return an error when adding the same asset label multiple times.
- Allow decals to only affect meshes on the same render layer
- Split the `Window` component for more granular change detection
- Unclear license for environment maps
- Unify linear interpolation traits
- Optimize spawn_batch + relations
- Add tracing to `apply deferred`
- Extensible Schedule Graphs
- Docs
- Rust not yet supported