bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Swap to a variable font in bevy_feathers
- `Disabled` should disable observers / `World` APIs do not respect default query filters
- Document that Cranelift breaks LLDB variable inspection
- Assets path are already removed on AssetEvents::Unused
- Bevy should become less of a rust-analyzer stress test
- Curve extrapolation for curves which can be extrapolated
- Scalable primitives
- StandardMaterial Support for Texture2dArray (Texture Arrays)
- Realtime Environment Map Filtering Tracking Issue
- Custom Post-Processing Example is too low-level and doesn't generalize to reading depth buffer / getting view position
- Docs
- Rust not yet supported