bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- computed_states example broken
- Mutually exclusive components
- Implement Premultiplied Alpha for OIT
- Switch clustering to use per-froxel linked lists if storage buffers are in use.
- Fixes panic when using Option<Gizmos>
- Disabling retained gizmos
- Reflect cannot serialize `bevy_a11y::AccessibilityRequested`
- Add clipboard API to bevy_platform_services
- More than one Material2D doing instanced rendering cant seem to exist at once
- Fix: Draw Gizmos in the same frame they are created (by moving `update_gizmo_meshes` to run in `PostUpdate`)
- Docs
- Rust not yet supported