bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `WindowLevel::AlwaysOnTop` is not working
- make acquire_focus possible to use from outside of bevy
- Enable borderless_game for winit on macos
- 🧪 Make `bevy_gltf` optional for `bevy_pbr`
- Stop using `encase` for clusterable lights.
- `SystemBuffer` `apply()` delegates to `queue()`, which now must be implemented
- 🧪 Extract extract to `bevy_extract`
- Make the old and new archetype available in lifecycle observers
- Add `max_mip_count` to Bloom
- use scene names if they exist
- Docs
- Rust not yet supported