bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Resolve multisampled depth to `DepthPrepass` texture instead of copying it
- `ecs::define_label!` usage documentation is incomplete
- `AnimationTargetId` hash collisions
- Use oct-encoding for `NormalPrepass` texture
- Add smol_str feature to bevy_reflect dependency for bevy_text.
- Resolve multisampled prepass textures
- Explain difference between visibility components
- git blame is showing the same commit for unrelated line. is this a bug?
- Clamp F_ab.x in specular multiscatter to fix grazing angle artifacts
- Make `AcquireFocus` publically usable
- Docs
- Rust not yet supported