bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Free Camera Controller: Add ability to snap the free camera to a (user defined) arbitrary position
- Allow `bevy_asset` to operate in many environments.
- Assets as Entities
- Missing relationship metadata in the type registry
- Add a `setup` Component derive helper
- Motion blur broken on WebGL and WebGPU
- Swap tables when moving the only entity in them
- Add a reusable raytracing API
- viewport_picking uses logical_viewport_size for render-to-image cameras, causing DPI-scaled coordinate mismatch
- texture atlas top & left padding
- Docs
- Rust not yet supported