bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow to pass multiple resource into `resource_scope`
- Cannot derive Reflect on a struct containing Option<S> where S has from_reflect=false
- TextureAtlasBuilder: return unplaced textures instead of failing ##23158
- Memory leak when translating/transforming Mesh2d and Sprites on iOS
- Dynamic cluster resizing incorrectly uses UBO limit when GPU clustering is active
- Remove processed variants of fields from `AssetSourceBuilder`.
- Include the "schedule" span inside system trace scopes for multithreaded executors.
- Skip dynamic cluster resizing when GPU clustering is active
- Camera.computed.target_info does not update when RenderTarget::None { size } is modified
- Use lower precision vertex attributes for UI
- Docs
- Rust not yet supported