bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- transform: Add transform_vector methods
- ScenePatchInstance fails silently when spawning via bsn!
- Re-export everything from the gltf library
- Support require attribute in resource derive
- touch position issues in wasm
- Only re-allocate modified meshes with differing sizes/layouts
- Add warning about `Frustum` when using `SpotLight`
- Add observer ordering via ObserverSet and topo-sorted dispatch
- `FixedNode`
- Docs
- Rust not yet supported