bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- write the actual meta data into meta files with `asset_processor` feature enabled
- Allow custom GPU diagnostics buffer size
- docs: explain morph weight limit
- Enums not working in bsn! macro without explicit FromTemplate derive
- bevy_render: reconfigure surface on Suboptimal present
- Skybox is not tonemapped in the LDR path
- Change `CameraOutputMode::Write::blend_state` behavior and default to alpha blending
- ECS should reject () component
- Add `SpectralColor` type
- Minimum Viable Monochromatic Lights
- Docs
- Rust not yet supported