bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow user to set what monitor a window is on through the `OnMonitor` Relationship
- Transform Gizmo does not work on MacOS with default `TransformGizmoSettings` (due to CursorGrabMode Logic)
- `bevy_extract` tracking
- Allow inheriting `SceneComponent`
- Harden pull_request_target workflows against untrusted checkout
- Multiple animation completions in a single update tracking issue
- write the actual meta data into meta files with `asset_processor` feature enabled
- Allow custom GPU diagnostics buffer size
- docs: explain morph weight limit
- Enums not working in bsn! macro without explicit FromTemplate derive
- Docs
- Rust not yet supported