bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Resource trait API is dysfunctional when the trait is implemented manually
- bevy_render: force swapchain recreation on Windows resize for tearing present modes
- Windows AutoNoVsync window can present black after resize until surface is reconfigured
- Render optional `bevy_dev_tools`
- Update hashbrown requirement from 0.16.1 to 0.17.1
- Read-only mode for EditableText
- bevy_solari: expose a per-instance id on ray hits (instance_custom_index is unused)
- Invalid links in `template_value` docs
- 2D meshes not rendering after despawning and respawning them
- Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps
- Docs
- Rust not yet supported