bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `bsn!` `if`/`else` blocks MVP ⚖️
- Improve compressed image workflows
- FeathersTextInput needs manually placing in a FeathersTextInputContainer unlike other controls
- Fix Atmosphere Space View affecting directional light transmittance.
- Unable to specify `texture_atlas` in `bsn!` macro
- Feathers checkbox and slider should auto-update
- Primitive ray casting
- Rendering to a texture (once) is surprisingly difficult and complicated
- add reflection for Template, FromTemplate, SceneComponent and SceneComponent Props
- Lacking Documentation on Deferred & Forward Rendering
- Docs
- Rust not yet supported