bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Unable to define textures for `StandardMaterial` assets within `bsn!` macro
- Skinned GLB corrupted on Android Vulkan / Adreno when using storage-buffer skinning path
- Declarative plugins / Graph-based plugins MVP
- Nameplate example
- Allow users to filter messages
- Support more powerful filters in EditableText
- Support EntityTemplate variable in relationship target component In BSN syntax
- Bevy wasm audio performance issues
- Asset loading intermittently exceeds RLIMIT_NOFILE on 0.19 despite the #22560 semaphore (500ms timeout falls through to unbounded opens)
- animtaion blend with bone mask and suport transitions
- Docs
- Rust not yet supported