bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- fix: document post_process_write ordering, fix HDR example
- Implements `merge_scene` variant function.
- FeathersMenuItem does not properly show keyboard focus
- Using scene patch to update items in FeathersListView leads to strange results
- Web (HiDPI): exiting fullscreen double-counts the scale factor, doubling the surface each frame until it exceeds the WebGL2 texture limit and crashes
- Implement `std::iter::Sum` for color types
- Detect when all assets are loaded
- add Reflection for Scenes
- Clustered decals vanish at steep camera pitch when GPU clustering is active
- Allow alternate templates for properties
- Docs
- Rust not yet supported