bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Fix: replace fixed comps with comps calculation
- Update helper functions to use `FeathersNumberInput` modulus feature
- Fix: Module resolution does not search target.* paths in the manifest
- `VolumetricFog::ambient_intensity` has no visible effect in large/thick `FogVolume`s
- FogVolume rendering with ambient light
- Allow fallback error handlers to queue commands
- Extracted UI layout
- Volumetric point/spot light in-scatter vanishes in large `FogVolume`s
- `FogVolume`s silently render nothing when no `VolumetricLight` exists in the scene
- Add explicit transfer safety requirement
- Docs
- Rust not yet supported