bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Asynchronously get `ShaderModule` creation result and compilation info
- Add a bot to label / unlabel PRs with merge conflicts
- spotlight produces garbage artifacts when outer angle and inner angle are set to zero and shadowmaps enabled
- Unresolved WESL import warning on web
- Fix spot light degenerate outer angle
- Add the Zero-Day large-scene example
- UI leaves stale rendered content after despawning and replacing a Feathers UI scene
- Fix incorrect `Mesh2d` world normal and tangent computation
- Error handling for FeathersNumberUnit
- HDR + GT7 tracking issue
- Docs
- Rust not yet supported