bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Moving a bevy window out of a window stack in COSMIC DE makes the window disappear for an annoying amount of time
- Add replace (and try_replace and try_replace_overwrite) to PluginGroupBuilder
- Make `ButtonInput<Key>` more robust to ghost inputs & invalid states.
- Rewrite docs behind pan_orbit_camera in more neutral manner
- Re-implement example from bevy_editor_cam.
- Add bool toggle for camera controller in PanOrbitCamera component
- Add source color primaries metadata to image assets
- bsn: Attempting to use `collect()` as part of a function argument in a `bsn!` macro, suppresses `E0283`
- Unfocusing a window does not clear `ButtonInput<Key>`
- Swapping keyboard layouts can leave `Key`s pressed after the user has released them.
- Docs
- Rust not yet supported