bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Support DLSS Ray Reconstruction with orthographic cameras
- Migrate `bounding_2d` to use Feathers.
- Stop focusing the checkbox on pointer down, leave focus handling to PointerFocusPlugin
- experimenting: remove some env keys from ci.yml
- Add job to update open PRs with `S-Merge-Conflicts`
- Type-safe `Instant` equivalent for `bevy_time` that encodes source of clock
- Moving a bevy window out of a window stack in COSMIC DE makes the window disappear for an annoying amount of time
- Add replace (and try_replace and try_replace_overwrite) to PluginGroupBuilder
- Make `ButtonInput<Key>` more robust to ghost inputs & invalid states.
- Rewrite docs behind pan_orbit_camera in more neutral manner
- Docs
- Rust not yet supported