bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Re-implement example from bevy_editor_cam.
- Add bool toggle for camera controller in PanOrbitCamera component
- Add source color primaries metadata to image assets
- bsn: Attempting to use `collect()` as part of a function argument in a `bsn!` macro, suppresses `E0283`
- Unfocusing a window does not clear `ButtonInput<Key>`
- Swapping keyboard layouts can leave `Key`s pressed after the user has released them.
- Support setting transform parent independendly from logical parent
- Replace f64-based types with f32-based types inside pan_orbit_camera
- wgslfmt next-formatter snapshot
- bsn: Silent failure when adding multiple entity references, in which one is assigned to a `SceneComponent` property of type `Box<dyn SceneList>`
- Docs
- Rust not yet supported