bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Make change detection clamping docs more accessible
- Allow systems in a chain to access the name of the outer `ChainSystem`
- Support font collections
- Allow empty (blank) scene files
- Using `#[derive(Reflect)]` isn't possible on a struct that isn't Sync.
- `path` in bevy_reflect doesn't support traversing into a map
- Images loaded in RenderApp ignores ImageSettings
- Computed size field in the Sprite structure
- macOS and iOS CPU ussage fix
- Filesystem watching crashes with symlinks pointing outside the asset folder
- Docs
- Rust not yet supported