bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- bevy memory usage grows over time
- Per-Window Event Loops
- A spawn trait for Commands and ChildBuilder
- Query filter for component value rather than component existence
- Rust-GPU support
- PartialEq and Eq based change detection
- Despawning entities should silently fail if the entity does not exist
- Support multiple materials in a specific order on an entity
- `DropTestHelper` cannot be used when not testing for at least one `panic`
- Add support for text widgets in 3d
- Docs
- Rust not yet supported