bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Glsl fragment shader nestet loops unsupported
- Use workspace inheritance
- UI components not respecting RenderLayers
- Unexpected texture clears when using camera-driven rendering (minimal not working example included).
- Add display precision to diagnostics
- Split Transform component
- error: process didn't exit successfully: `target\debug\examples\breakout.exe` (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
- add a way to prevent touch propagation for ui system
- Allow read-write access to raw WindowEvents within Bevy apps
- Enable error returning from `FromReflect` trait
- Docs
- Rust not yet supported