bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported3 Subscribers
Add a CodeTriage badge to bgfx
Help out
- Issues
- 3D KTX textures loaded incorrectly with DirectX 11 backend if they have a texture format other than BGRA8
- example-22 (multiple windows) sync differently for DirectX 11
- [bimg] Heap-buffer-overflow (READ) in bimg::imageAlloc parsing malformed BMP
- UB in Vulkan backend
- Mac OS: black screen after moving
- Android Vulkan prerotation support
- Android vulkan validator crashes on depth only (shadow map ) rendering
- bgfx::calcTextureSize() is wrong for compressed format mipchain
- BGFX_CONFIG_MAX_FRAME_LATENCY bad implementation on OSX
- Direct3D12 bgfx::blit to a cubemap face and mip produces black.
- Docs
- C++ not yet supported