bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Fixing color order for RGB10A2 on vulkan.
- Index buffer offset not being set with dynamic index buffer and indirect call
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
- xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- Vulkan renderer crashes after only a couple thousand draw calls.
- TextureD3D11::resolve tries to call ResolveSubresource on depth buffers
- Render large scene crashed with Vulkan
- GPU memory leak according to stats when calling bgfx::reset
- VPRT Support (as opposed to MRT)
- Metal backend doesn't shutdown() when using BGFX_RESET_FLIP_AFTER_RENDER.
- Docs
- C++ not yet supported