bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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- Issues
- Can't initialize bgfx in any context
- Android with gles3.1 backend computer pipeline(24-NBody) cannot work
- Metal: Pace frames on actual present to reduce input latency. Fixes #3508.
- VK: Use surface currentTransform as swapchain pre-transform. Issue #3473
- for (uint x = 0; x < sz.x++ x) caused shaderc to crash
- Palette problems in MAME
- Added macOS x86_64 build target (osx-x64).
- METAL: RefCount is 1
- Cannot use macros on BUFFER_RO or SAMPLER2D calls
- Vulkan Init Failure due to 2 x NVIDIA RTX2080 (Same DeviceID & VendorID)
- Docs
- C++ not yet supported