bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported3 Subscribers
Add a CodeTriage badge to bgfx
Help out
- Issues
- Regression iOS18 in Chrome and Safari which broke all offscreen rendering
- Ability to bind vertex buffer using offset
- Feature request: Support FSR 3 instead of FSR 1
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
- xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- Skip uniform names that contain `.@data.`
- Determine shader output type
- Allow shaderc custom void main() method
- Feature Request: Allow shaderc to specify output type
- Feature Request: Allow shader code to override version
- Docs
- C++ not yet supported