bgfx
https://github.com/bkaradzic/bgfx
C++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported3 Subscribers
Add a CodeTriage badge to bgfx
Help out
- Issues
- Avoid vulkan init failure on windows with e.g. emulation devices
- shaderc / d3d4linux: allow a native helper, and keep the "used" flags
- New logo for consideration.
- Add custom render target formats
- VK: Use surface currentTransform as swapchain pre-transform. Issue #3473
- Added macOS x86_64 build target (osx-x64).
- Enable DXIL (SM 6.0+) on macOS via Wine
- Android Vulkan prerotation support
- Enable SDL3 in addition to SDL2 in examples
- 11-fontsdf Drop shadow offset incorrect for certain scroll-values.
- Docs
- C++ not yet supported