cocos2d-x
https://github.com/cocos2d/cocos2d-x
C++
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported92 Subscribers
View all SubscribersAdd a CodeTriage badge to cocos2d-x
Help out
- Issues
- AudioEngine:support setting the pitch of audio.(squashed and resolve conflicts)
- Unit Testing
- [Bug ios-simulator] Texture2D -> PVRv3 premult Flag
- ui::Layout cannot work with scaled widgets
- Multiple definition of `__ctype_get_mb_cur_max'
- Add manual bindings for cc.Image.getData
- A LabelTTF object created by Webview's callback will cause crash on Android device
- Label is rendered incorrectly in low resolution device (android only)
- TextureCache::addImageAsync doesn’t calls callback if fails to load image
- Set self texture uniform to GLProgramState if node js ProgressTimer
- Docs
- C++ not yet supported