dxvk
https://github.com/doitsujin/dxvk
C++
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1 Subscribers
Add a CodeTriage badge to dxvk
Help out
- Issues
- [build] fix native build on macos
- Dumping VRAM question
- [D3D9Ex] Might and Magic Heroes VI: game becomes a small tile after alt tabbing
- After loading, the game freezes sh2 and cronos both ue5
- GAMMA (STALKER Anomaly) exhausts host visible heap on 2.7.1/3.0.2, null deref in d3d11 on 2.6.2
- Assassin's Creed Origins; DXVK-2.6.0 last good version (Win11 + AMD)
- DXVK 2.6.1/3.0.x black screen in Assassin's Creed Origins and loading crash in Watch Dogs 2 on Intel Iris Xe
- Tron 2.0 Using Windows 7 Compatability mode
- OMSI 2 Reflection Regression
- DCS Crashes after respawn
- Docs
- C++ not yet supported